Accessible only for the police roadblocks and the cries of a helicopter, the independent yields spike strips in front of the racers after the call. Each two more weapons are only racers respectively policemen available. A nail band brings a car in addition to a standstill because the tires are destroyed. An EMP brakes from other cars and damaged easily. These are an electromagnetic pulse (EMP) and spike strips. There are six different weapons, two of which can be used both by racers, as well as police officers. In addition to the pursuit race and time trial, there are standard races where there are no police.Īnother innovation are the weapons at the disposal of both the racers, as well as the police. This will unlock new cars and racing events at specified limits. Depending on how well this cut, the player gets more or less bounty.
#Need for speed hot pursuit xbox 360 iso driver
As a cop, the aim is to stop the driver of the illegal race by their cars are destroyed. As a driver in the illegal race, the goal is to finish in the top three. As in Need for Speed III, the player before each race can decide which side he denies race.
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Because the races take place on normal roads, the police is also back in the game.
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Consequently, all routes are fictional and are, unlike in Shift, no nachkonstruierten real racetracks.
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Unlike Need for Speed III, there is no individual routes, but all routes are the fictional Seacrest County. There are no more tuning and the trails are mostly in sparsely populated areas. The gameplay of this part closely follows that of Need for Speed III: Hot Pursuit. The game is the sequel to Need for Speed: Shift. This part was first used by Criterion Games developed. Need for Speed: Hot Pursuit (short NFSHP ) is the 16th part of the Electronic Arts published computer racing game series Need for Speed, and appeared on Novemin the US, and on Novemin Europe for Windows, PlayStation 3, Xbox 360, and for the Wii.